Basic Math for Game Development with Unity 3D
Kelvin Sung, Gregory Smith
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Kategorie:
Rok:
2019
Wydawnictwo:
Apress
Język:
english
Strony:
403
ISBN 10:
1484254430
ISBN 13:
9781484254431
Plik:
EPUB, 8.61 MB
IPFS:
,
english, 2019